About Guillotine Cross :
The 3rd jobs of Assassin Cross which has a bone-themed look based on Loki's outfit from the Ragnarok manwha. They now have more self-buffing skills and skills dealing with poisons, including being able to brew many new dangerous poisons from various herbs. Guillotine Crosses gain several new damage-dealing skills like Cross Impact, Phantom Menace, Rolling Cutter, and Cross Ripper Slasher. Their Cloaking Exceed is an improved version of Cloaking which lets the user take several hits before being uncloaked, as well as being undetectable to insects and demons. Lastly, the skill Hallucination Walk greatly increases their evasion and speed, but with a negative effect after the skill's duration.
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BUILDS?
Things you should know how todo before you ready my example stats guide:
-Your
Str should ALWAYS, ALWAYS, ALWAYS, be a multiple of 10 including your
bonus from job/equips/buffs. So an example would be 120+20 or 115+15.
-Make sure your dex is added before you attribute agi for dual daggers
-Your
agi should ALWAYS, ALWAYS, ALWAYS, be attributed with buffs and
awakening potions so that you only put in ENOUGH FOR YOUR LAST ATK SPD
POINT. An example of this is if I had a Sinx with 120+ 25 from buffs
and equipment and his atk spd is 189 with awakening. Attribute as much
as you want UP TO that attack speed point! So if I wanted 191 I'd
slowly add until I get 191 attack spd.
Remember that usually 6 agi -> atk spd point and 20 dex -> atk spd point.
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EMP BREAKER?
Emp breaker build is 120 str, 120 agi, rest is dex and vit
You want a SinX build that can emp break.
11x str
11x agi
50+ dex
80-100 vit
Equipments :
bapho horns, dex valk, atk valk [leaf cat in dex, gemini in atk]
valk armor [ed, marc], fire armor (marc)
VVVS CK or VVS elemental CK, +10 desert wind (people)
+10 mes, +10 desert wind (emp)
valk shield [thara]
wool scarf [marse]
+9 tidal shoes [firelock soldier]
ceb [mantis/kukre]
ceb [mantis/kukre]
ceb [errende ebecee]
You can also try
Paper +7-10 infiltrator [1]
Raydric/noxious wool scarf
superior tidals
2 renown archer gloves / cebs with kobold and or kukre / atk helm - > vanberk - DWE -> vanberk
valk armor -> marc
*Or you care what type Life Hehe !
Always swap to your 50% demi human redux gear set when you aren't attacking someone or something
180-190 aspd with buffs, food(If meron), and etc.
box of gloom
box of resentment
aloevera
awakening pot
authoritive badge
cold resist pot
Use str, dex, vit, and agi food
Use all +10, but u can use what u can afford and switch the cards according to your stock
enter precast with a fire armor and swap to your marc afterwards. Use edp on emp and on people
There's
really no "emp breaking sinx" .Emp breaking is just one of their jobs. Saying emp breaker sinx is like saying buffer priest or killer high
wizard
*Note: If you get the right equips and additional buffs you might be able to break the emperium in around 7-20 seconds. According to this player:
Quote:
my best timing with mes was:
+10 Mes[ 3 Abysmal Knight ] + 10 dwind[2 demonrings and 2 orc skellet]
With Ice pick the combination chances: (Meron ba nito sa asRO? xD)
Ice Pick [ Abysmal Knight] + 10 dwind [ Abysmal Knight Card Orc Skeleton Card Orc Skeleton Card Demonring Card]
Thats how i get my best times
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PURE KILLER BUILD?
Apparently you can experiment with the equipments in this part, you can use Valkyrie or Diablos set to become IMBA?
+9/+10Naght Sieger Pheeroni
+8-9 Valkyrie Armor/+8-9 Diabolus Armor Tao Gunka
+8-9 Valkyrie Garment ~
and so on~
ceb [mantis/kukre]
ceb [mantis/kukre]
ceb [errende ebecee]
But most suggested builds are this:
11* Str
9* Agi
10* dex
Rest is vit if you want
or
11* Str
90 Agi
120 Dex
Rest Vit
I fully recommend a Gx to be a dual damage if he/she wants to be a pure killer
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(~) Offensive Skills
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(~) Buff/Defensive Skills
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(~) Poison Skills
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(~) Assassin Cross Changes
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Job 50 Bonus: (RO Future Wiki)
Str - 6
Agi - 7
Vit - 5
Int - 4
Dex - 7
Luk - 0
Stat/ASPD Calc (Doddler)
Skill Sim: Small / Large (Himeyasha)
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Baseaspds for GX:
Tested with lvl 125 GX, not sure if level affects aspd.
Barehand : 159
Katar : 157
1 Dagger : 157
2 Dagger : 147
1 Sword : 134
2 Swords : 118
Shield : -15 aspd
Changes for EDP:
Enchant Deadly Poison does not quadruple the damage of skills anymore.
Instead it adds +400% damage at the end of the damage calculation.
Examples:
EDP+Sonic blow:
Before renewal : 800%*400% = 3200% damage
Renewal : 800%+400% = 1200% damage
EDP+Sonic blow+Link
Before renewal: 800%*400%*2 = 6400% damage
Renewal : Either 800%*2+400% = 2000% damage or (800%+400%)*2 = 2400% damage (please pm me correct one)
EDP+Grimtooth
Before renewal : 200%*400% = 800% damage
Renewal : 200%+400% = 600% damage
Meleeattacks remain unchanged (qudrupling the damage for 400% damage)
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